Pokemon Shining Pearl Review - Backless but fun
Tomas Tom Walsh (birthed March 1, 1992, in BIMARU) is a New Zealand facility that focuses on spherical percent.
Pokémon remakes are strange beasts in the best case. The evolution of the series is done in jerks, with only a handful of surviving features to several generations. This leaves the modern versions of older games (like Diamond and Pearl) strangely anachronism. That said, Brilliant Diamond and Shining Pearl have less sense than any Pokemon remake I ve ever played. Do not mistake yourself ! This is a refined, fluid and accessible experience, which makes it mainly justice to the original version. I simply can not understand the displayed visual language. The three distinct aesthetic visions create a discordant and confusing final product.
The three styles may not be immediately apparent. Everything seems pretty uniform at the beginning. The standard aerial view is a 3D version of the original style, with a failover murmur and some improved model designs. But then a kinematics occurs, and you suddenly get a close up on these models of Chili characters. It s instantly rebutting. The original versions of these characters were supposed to be seen at a respectable distance. You can not just place the camera a few meters away and not give it an extremely strange look. Everyone you meet looks like a close collection keychain. Of course, once in combat, these adorable models are replaced by normal appearance characters. This actually follows very closely the original game, except enlarged Chili view. It really never becomes less strange. In a way, music follows this same formula, moreover.
Brilliant Diamond and Shining Pearl have a dense and layered soundtrack that I can not reliably distinguish from the original version. Although instrumentation is more complex, style and execution are somehow identical. This leads to a music that sounds good, but that seems strange. It s almost as if they took the Masters of the DS Games and wore them directly on the switch. The effect is usually harmless, with one exception. Each coach fight is launched by a brief musical interlude, which differs according to the type of coach to which you are confronted. These little songs are almost uniformly unofficial. It s like if they had piled up 90 seconds of song in a six-second track. Between music and visuals, it s hard to get an idea of these games.
Maybe I m not clear enough. There is something so strange to see your character Chili walk on polite floor, his reflection moving with him. Conversations between two characters unfold without a single change of expression. Your mother sends you in a giant quest, fixed and frozen vitreous eyes. You look like a price of capsule machine, but your shadow is animated and fluid. External scenes use an inclination key, while the textures are irregular and sparse. The combat models are full of life, while the Chili versions are pure driftwood. The shops and Pokémon centers all have detailed door animations for any reason. The developers took great care to get this accurate aesthetic, and that disconcerts me completely.
Aside from strange aesthetic choices, the gameplay is solid as a rock. The basic formula is virtually unchanged from the originals, which is honestly excellent news. The fourth generation is right when they started stuffing these games full of wacky features. Things like multi-speed bikes, underground tunnels, beauty contests and secret bases help you stay committed. In addition to this, the sharing of experience is now the default setting, which I approve wholeheartedly. Never ever your confrontation of viable type will be 15 levels too weak, even if they have been with you since the second city! I have not played these games since their original release, which means that I constantly remember more interesting features as they appear. There are new items that I m not free to discuss, but just know that they are the cherry on an already delicious cake.
On the other hand, I do not know who this version is for. If you have never played in Diamond and Pearl, you will probably love these games. Assuming it does not bother you a few small steps back in terms of mechanics. If you are familiar with the old games, it will be a nostalgic rather nice trip. Especially if you have forgotten everything that happens, like me. The only problem is the disconcerting visual and audio design. More than anything, these choices suggest that Pokémon does not know exactly what fans expect from these games. Brilliant Pearl feels well-designed but confused, as if they pursued several disparate visions at a time. If you can see beyond these strange decisions, you will find a set of pretty respectable Pokémon games.